using System;

namespace Voodoo.Sauce.Analytics
{
	public static class VoodooAnalyticsEditorEvents
	{
		internal static event Action gameRunEvent;

		internal static event Action gamePausedEvent;

		internal static void TriggerGameRun()
		{
			VoodooAnalyticsEditorEvents.gameRunEvent?.Invoke();
		}

		internal static void TriggerGamePaused()
		{
			VoodooAnalyticsEditorEvents.gamePausedEvent?.Invoke();
		}
	}
}
